Marauder v0.15 - AMAZING New Weather and Environment Package!
Marauder - Alpha » Devlog
I NEED you to try the new version of Marauder now.
A full environment and weather package has been added, and I've customized all the lighting and sky effects to make sure it looks the way we want it. Grim and unfortunate.
I took your weapon away for now because I made a new player controller, and it's better. Test it.
Take a stroll through the valley and try the 27 weather and ambience patterns.
I NEED YOUR FEEDBACK. Download it now!
Files
NEW - Marauder Beta v15 (No Weapons, AWESOME Environment!) 119 MB
Oct 04, 2023
Marauder - Alpha
Action RPG with physics in a medieval dark fantasy village setting.
Status | In development |
Author | Clockwork Figure |
Genre | Role Playing, Action |
Tags | 3D, Action RPG, Dark, Dark Fantasy, First-Person, Indie, Low-poly, Medieval, Singleplayer |
More posts
- Ragdoll Pig and Blood - Marauder AlphaJan 15, 2024
- Marauder - New Dark Fantasy Action Features and VisualsJan 06, 2024
- I Woke Up This Morning and Set My Enemies on FireJan 02, 2024
- Learn How to Make a Scene Feel Good in UnityJan 01, 2024
- Your Game Can Look Great With Lighting and PatienceDec 30, 2023
- Learning About LightingDec 28, 2023
- Crypt - New Light Maps and FootstepsDec 27, 2023
- Beautiful Lighting in The CryptsDec 25, 2023
- Crypt LordDec 05, 2023
- Physical Spear! Marauder AlphaNov 29, 2023
Comments
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Hi! I'm a big fan of dark fantasy so I decided to check this out!
Tested both versions, I think you could tweak or work on the mouse / movement sensibility thing, now it seems it's a bit "dragging" if you know what I mean?
Also the environment lights, colors, it's all interesting so far.
I know the SFX are provisitional but could you lower their volume down?
That's it for now!
Hey! Thanks a lot for your feedback. You've got some good music on your page as well.
You tried both? Awesome! It's a work in progress and I'm still learning Unity. Movement's important to me. Is it "jittery" for you? Unity is famous for that and I'm trying to limit that little by little as I go. Or do you mean the sensitivity is low/mouse doesn't move much?
I use a pretty low sensitivity, especially when creating, it helps with precision. It could be due to that. Eventually I'll have a mouse sensitivity slider.
Which SFX, the weather sounds, or the combat bonks? And yes I could! Balancing the volume and intensity of the sounds is a long term goal.
Thanks again!
Thanks, In addition to that I'm finishing up a viking music pack and I'm planning on finishing another ambience SFX package containing wind, rain, rumbling, etc, as well as combat hits, spells, UI sounds, etc. All for fantasy rpg. I really like dark fantasy music such as the ones from Elden ring, which are also planned to be made and released, let's see how it goes!
I'm not sure what "jittery" means, but it feels like it's "dragging", like, when I move to the left and stop, it still lags and keeps moving to the left before it stops.
The combat bonks yeah, get them lower if possible. I can give you a couple of suggestions as to what to use to replace these placeholders down the road if you'd like!
Got it, thanks. I think that will something that will have to be looked at and tested as time goes on. If it keeps happening down the road, maybe I could see a video. I keep refining the player controller, that's something I keep looking at.
Sure, that would be great. I used Audacity to generally blunt those sounds already, cut the treble and a few other things. They were from a free pack and were pretty sharply loud to begin with even :D Suggestions would be great whenever you like. Even so, those sounds are probably just placeholders for now.
I have a Fantasy RPG SFX software as well as some bought general packs so I could definitely help you out with some monthly SFX to get you started. I also have a shiton of fantasy / dark fantasy music as well. I offer all of that through a Patreon system, so it's all very affortable and you get a little bit of assets per month, so it's not overwhelming to you.
Here's the link in case you're interested:
https://www.patreon.com/FictiumSoundDesign
The problem with the SFX is that sometimes the sample itself is of a bad quality and no amount of editing will fix it, for instance, I don't really like the fire spell SFX that this software that I have generates so that's something I have to create it manually layer after layer.
Also, here's my youtube handle @fictiumsosunddesign, in case you want to check out all the content I created so far of video game music.
Thank you for the link, I'll check it out. Stay in touch!