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Devlog
Marauder - Alpha
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Devlog
Ragdoll Pig and Blood - Marauder Alpha
January 15, 2024
by
Clockwork Figure
#Update Log
Demo of physics combat effects on a new ragdoll pig creature, with blood spray. For Marauder Alpha - medieval action rpg...
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Marauder - New Dark Fantasy Action Features and Visuals
January 06, 2024
by
Clockwork Figure
1
#Update Log
All new dark fantasy action systems and visuals for Marauder- be a bad guy in a fantasy village. Or a really bad guy, if you want. Axe, shield, physics, bow, arrows, spells, and arson...
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I Woke Up This Morning and Set My Enemies on Fire
January 02, 2024
by
Clockwork Figure
#Update Log
Wow. A physics based ragdoll enemy, the ability to hit him from a distance with physics based spells, and the ability to set him on fire. What's not to love. Omigod...
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Learn How to Make a Scene Feel Good in Unity
January 01, 2024
by
Clockwork Figure
Here's a quick deep-dive on what I do to make everything in my scenes feel great. A small dump of what I know so far, and how you can apply it in your Unity scenes and games to give your players a gre...
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Your Game Can Look Great With Lighting and Patience
December 30, 2023
by
Clockwork Figure
#Update Log
Your game in a low-poly style can look great with cleverness and patience. More work on the crypts with lighting, baking, and (faked!) volumetric lights! Is that you, Amnesia?...
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Learning About Lighting
December 28, 2023
by
Clockwork Figure
#Development Log
Here's what your Unity games with "low-poly" assets can look like, with a little patience and some smarts. Learning more about lighting, global illumination, baking, terrains, and outdoor styles, in U...
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Crypt - New Light Maps and Footsteps
December 27, 2023
by
Clockwork Figure
#Update Log
This small crypt from the other day just had even better lightmaps baked onto it with the amazing Unity lighting asset, Bakery. It just looks great. Also, I made a footstep sound system that scales wi...
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Beautiful Lighting in The Crypts
December 25, 2023
by
Clockwork Figure
#Update Log
Would you want to play game like this? A very agile player controller, with a lovely lightmap (I just learned how to bake them in Unity). Would you want a dark fantasy RPG high fidelity and lots of in...
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Crypt Lord
December 05, 2023
by
Clockwork Figure
Just some dungeon mapping and light in Unity. CRYPT LORD...
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Physical Spear! Marauder Alpha
November 29, 2023
by
Clockwork Figure
Holy crap, it's a physical spear attached to your arm you can touch the environment with! Plus you can crouch! Plus character agility tweaks! Is it a janky spear? Yes! But it's a physics-responsive sp...
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V22 Goodbye Jitter?
November 25, 2023
by
Clockwork Figure
Dev build of new player controller and weather feedback. Press 0 for Forecast. Look down to see your actual feet (3 spheres). Entirely PhysX based character in Unity with no "charming" look jitter. Fi...
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v20 Features and Improvements
November 19, 2023
by
Clockwork Figure
#Developer Update
(v20 is not downloadable yet) Big thing here is we are wrenching the data out of the Weather asset system. It took a long time for a C# newbie like me. Don't trust chat gpt. I'll say it again, don't t...
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V19 Dev/Debug - PowerAgile + Weather
November 17, 2023
by
Clockwork Figure
#Show your work
This is a show-your-work/development build and contains a debug overlay. - Woo! Should have eliminated finally the burst of speed that can come when changing movement directions. By learning better ve...
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v18 Agile Controller
November 16, 2023
by
Clockwork Figure
It's important to choose the type of character controller you will use. The choices in Unity are between the Character Controller, a kinematic rigidbody controller, and a dynamic rigidbody controller...
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v17, Improved Physics and Camera Insights
November 14, 2023
by
Clockwork Figure
v17 includes hard won improvements thanks to insights into the physics system and update loops in Unity. This version should reduce visible jittering and "teleporting" from the view of the player came...
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Marauder v0.15 - AMAZING New Weather and Environment Package!
October 04, 2023
by
Clockwork Figure
#Update
I NEED you to try the new version of Marauder now. A full environment and weather package has been added, and I've customized all the lighting and sky effects to make sure it looks the way we want it...
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Spend a Day With Me in MARAUDER! Weather and Environment with Cozy 2!
October 02, 2023
by
Clockwork Figure
#Update
Together we spend a day (6 minutes) in Marauder's valley with our new ambience asset - Cozy 2. We're balancing the sun, moon, time, fog, lights, effects, everything! Here now we have weather, lights,...
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Marauder - Weather, Day/Night and Ambience
October 01, 2023
by
Clockwork Figure
#Development
So I bought a weather and ambience system and am slowly learning it and discovering what kind of horrible and depressing ambience we might want for this game. The depth of this weather and time asset...
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V0.14
September 24, 2023
by
Clockwork Figure
#Update
- Slightly adjusted camera - Painted landscape with some new assets to get practice, and create space to develop gameplay (landscape not permanent). - Added two houses with interactable doors. Hide, o...
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0.13 and Consolidation
September 23, 2023
by
Clockwork Figure
#Update
Marauder version 0.13 Alpha. - Imported cleanly all new assets and didn't ruin them. - Checked URP settings for lighting, skybox, illumination, etc. - Removed free prototype assets which will not be u...
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0.12
September 21, 2023
by
Clockwork Figure
#Update
V 0.12. - Upgraded project from basic render pipleine to URP. - Added post-processing effects, anti-aliasing, to camera etc. - Fixed (didn't eliminate, but improved) camera and weapon jitter. It's Uni...
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0.11
September 19, 2023
by
Clockwork Figure
#Update
0.11 - Fixed accidental UI events...
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