v17, Improved Physics and Camera Insights
Marauder - Alpha » Devlog
v17 includes hard won improvements thanks to insights into the physics system and update loops in Unity. This version should reduce visible jittering and "teleporting" from the view of the player camera relative to objects and shadows in the world.
Files
Marauder v17 Good Physics Synchronization.rar 107 MB
Nov 14, 2023
Marauder v16 improved mouselook less jitter.rar 107 MB
Nov 13, 2023
Marauder - Alpha
Action RPG with physics in a medieval dark fantasy village setting.
Status | In development |
Author | Clockwork Figure |
Genre | Role Playing, Action |
Tags | 3D, Action RPG, Dark, Dark Fantasy, First-Person, Indie, Low-poly, Medieval, Singleplayer |
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Comments
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I'll soon check it out!
Wow, cool to see you're still checking. I took some off from the title to learn more about Unity. Just a few small changes in this build, more of some minor changes with the player controller is all. Don't expect too much! :D But more to come later.
Yeah, just tested it here, the character movement control feels like smoother now indeed. What's your future plans to implement?
Whatever doesn't break..!
LoL.
By the way, depending on the direction your game will take I really think that some epic orchestral music coupled with heavy metal tracks would fit in nicely!
Saw your post on your Patreon- if that's what you are working on at the moment, I recommend Berklee Music Theory books 1 and 2. Very straightforward approach that's not cart before the horse like lots of theory approaches. Once you have a good sense of diatonics with the major scale as the origin of everything, you can take that Nobuo piece for example and try to chart the harmonic changes based on the root motion, very easy. It's a good way to work through what he's saying as part of your transcription exercises. :) Good luck, theory is always helpful, it was for me anyway.