v18 Agile Controller
It's important to choose the type of character controller you will use. The choices in Unity are between the Character Controller, a kinematic rigidbody controller, and a dynamic rigidbody controller. I've been wresting with "edge jitter." It's a complicated situation.
The ultimate choice for now is, do you want a character controller that's perfectly visually smooth, and doesn't reflect your interaction with the environment perfectly? Or do you want a character controller that isn't perfectly visually smooth, but perfectly reflects your kinesthetic interaction with the environment?
For now, I'm going with the second answer. Even if there's some visual jitter. For a dynamic rigidbody controller, I'm really damn proud of how viscerally accurate this is. That's all.
Notes
- Quaternion based look (smooth as hell, no XY locking)
- Adjusted diagonal speed to smooth normalized vs. non-normalized vector movement
- Adjusted jump force based on height and mass
Files
Marauder - Alpha
Action RPG with physics in a medieval dark fantasy village setting.
Status | In development |
Author | Clockwork Figure |
Genre | Role Playing, Action |
Tags | 3D, Action RPG, Dark, Dark Fantasy, First-Person, Indie, Low-poly, Medieval, Singleplayer |
More posts
- Ragdoll Pig and Blood - Marauder AlphaJan 15, 2024
- Marauder - New Dark Fantasy Action Features and VisualsJan 06, 2024
- I Woke Up This Morning and Set My Enemies on FireJan 02, 2024
- Learn How to Make a Scene Feel Good in UnityJan 01, 2024
- Your Game Can Look Great With Lighting and PatienceDec 30, 2023
- Learning About LightingDec 28, 2023
- Crypt - New Light Maps and FootstepsDec 27, 2023
- Beautiful Lighting in The CryptsDec 25, 2023
- Crypt LordDec 05, 2023
- Physical Spear! Marauder AlphaNov 29, 2023
Leave a comment
Log in with itch.io to leave a comment.