V19 Dev/Debug - PowerAgile + Weather
This is a show-your-work/development build and contains a debug overlay.
- Woo! Should have eliminated finally the burst of speed that can come when changing movement directions. By learning better vector math and methods to normalize the movement vector in a better way. Precision!
- Enemies still jogging in place in this build, but you can zap them by clicking at them within 10 units distance to deliver a blow to them. This force vector is now calculated correctly and can serve in melee later.
- Begun building the valley's actual weather ambience piece by piece by piece. Debug overlay shows current weather and time. Reduced weathers from 27 defaults to 6 or 7 customs and altered appearances and weather chains. Changed galaxy color to have ominous green and teal present. More weather will come.
The valley currently will rain a lot for now. Let's see at least if the skies look appropriate for the valley.
Files
Marauder - Alpha
Action RPG with physics in a medieval dark fantasy village setting.
Status | In development |
Author | Clockwork Figure |
Genre | Role Playing, Action |
Tags | 3D, Action RPG, Dark, Dark Fantasy, First-Person, Indie, Low-poly, Medieval, Singleplayer |
More posts
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